#pragma once

#include "RendererAPI.h"

namespace lazy {

    class RendererCommand {
    public:
        inline static void DrawIndexed(const Ref<VertexArray>& vertexArray, uint32_t indexCount = 0) {
            m_RendererAPI->DrawIndexed(vertexArray, indexCount);
        }

    private:
        static RendererAPI* m_RendererAPI;
    };

} // lazy
